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RenamonSenpai

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A member registered Nov 07, 2019

Recent community posts

Major issues in gameplay I can see from my little playthrough:

A: Heretic chests can spawn anywhere, which leads to issues when say, a random level forces you to step past a heretic chest on your first move.

B: Sacrifice tiles need some kind of algorithm, I lost half my health in a promising run because one spawned on the SINGLE TILE connecting the two halves of a level, making it impossible.

C: When Heretic chests are opened, heretics can, despite having an entire open board, spawn more or less anywhere they want, which is an issue as more than once they've spawned by some weird random chance in places where they just block off most of the board before I can do anything about it.

Yo,  it's been a while, any updates?

Would love to see some more soon~!

I've had a really weird idea that I kind of want to share for this. An additional ending with the feral fox where you recover from being shrunk... only for her to somehow swallow you whole after.

On the topic of "full" enemies, maybe possibly have a prey-leaning palyer have the option to uh... "indulge" the full enemy, either by attempting to charm them for lewds or even just going in for belly rubs and being a bit of a gutslut.

Well I can think of a couple things, the first one that comes to mind is a possibilty of "extended" ending content when you lose/give up. Possibly with an item that instead of doing anything useful to you gameplay wise makes it so you survive longer inside a stomach.

Another concept I would love is some willing content (aside from the Eerie Shopkeeper) since Give Up really just makes it so you stop fighting back rather than really being willing prey. 

That and I'd love to see if you have anything in mind for "Haunt" scenarios, I'd love to see some antagonistic critters, possibly even some that are even relatively friendly (but will gleefully eat you if you fuck up or just let them)

It has promise, I definitely look forward to seeing more. 

(1 edit)

The Salem encounter seems to be badly bugged at the start, almost every normal action for the first part of it just reviews Cynric's stats and doesn't respond correctly, resulting in Salem being impossible to meet "peacefully"
Also I can't seem to get anyone to talk about anything.

The game seems much better now! Can't wait to see more!

The issue lies in the fact that the game doesn't automatically highlight the text field when you put in a command. You have to click and then type every time. 

Have played it and yeah, definitely needs some work. What words have effects isn't clear at all and the amount of necessary repeating of commands to get endings is kind of obnoxious